I used the [SCANS] Abandoned Factory Buildings - Day/Night Scene for this lighting project. I rebuilt the lighting setup based on references, aiming to capture the strong contrasts of hard light and shadows. I used the sky atmosphere, skylight, volumetric clouds, atmospheric fog, and exponential height fog. I also adjusted the post-processing volume and calibrated the scene using NITs.
Once the base lighting was done, I focused on the leading lights and setting up the camera. I also created the LUT for the color grading. Once I established that shot, I added a few lamps with red lights to guide players in the right direction. Since the scene is set during the day, I wanted to avoid overwhelming it with too many lamps, opting to use subtle leading lights instead.
I arranged the screenshots to showcase key moments, starting from where the player begins and leading into the enemy's lair. I kept the interior lighting dim and subtle, reflecting the abandoned nature of the factory. Additionally, I included a few light beams and red lights to signify the danger of the situation.