The textures and renders for the suit and head model were created as part of the final assignment for the course "Character Texturing for Games in Substance" at CGMA. Through this course, I significantly improved my texturing skills and deepened my understanding of the PBR workflow, all under the guidance of Jared Chavez. Additionally, I learned how to use Marmoset Toolbag for rendering purposes. The models were provided by the instructor Jared Chavez.