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Mantispawn

I sculpted a creature character, then retopologized and UV-mapped it using ZBrush. The textures were created in Substance Painter, and I rendered the final output in Unreal Engine 5. I also drew the final concept over the initial blockout in Clip Studio Paint. Achieving a realistic and believable look for the legs was quite challenging, but it was also an enjoyable experience.

Concept for the creature

Concept for the creature